ASP.NET Security Workshop at Singapore.


ASP.NET Security Workshop at Singapore.

ASP.NET Security Workshop at Singapore.

Recently I did ASP.NET Security Workshop at Singapore. I covered following topics at the training.

1-Introduction

2-Authentication

3-Hashing

4-Encryption

5-OWASP web security headers

6-Claims-Based Security

7-OAuth 2

8-OpenID

9-Web-API with OAuth2

10-Cross-Site Scripting

11-XML External Entities

12-SQL Injection in ASP.Net

ASP.NET Security Workshop at Singapore.

ASP.NET Security Workshop at Singapore.

ASP.NET Security Workshop at Singapore.

ASP.NET Security Workshop at Singapore.

4 Software developers from following company attended 2 Days of ASP.NET training.

ASP.NET Security Workshop at Singapore.

Globibo Singapore

https://www.globibo.com

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

PHP and MYSQL Course Sri Lanka.


php

mysql

PHP is a widely used programming language which works on the principal of server side scripting to produce dynamic Web pages. It can be easily integrated with HTML and SQL to produce these dynamic web pages, and is often used to process the contents of a Web page form as it is more secure and reliable than JavaScript.

You will learn how PHP can be combined with MySQL to create a very powerful online database engine. This course will be of great interest to IT and Web development professionals who would like to learn more about using PHP and MySQL to integrate database functions into Websites, and to learners who would like to learn more about the functionality of PHP and MySQL.

Introduction

· Why use PHP and MySQL?

· The PHP programming environment

· Overview of SQL

Setting up a PHP page

· The phpinfo() function

· Learning basic syntax

· Echoing HTML output to the browser

· The importance of comments

· Using single and double quotes

Variables in PHP

· Using loose typed variables

· Assigning variables

· Overview of numeric, string and other types

· Assigning a variable to itself

Logical operators

· Arithmetic operators

· Logical operators

· Comparisons

· Operator precedence

Numbers in PHP

· Making calculations

· Using built-in numeric functions

· Incrementing and decrementing

Strings in PHP

· Concatenating strings

· Trimming strings

· Removing slashes and other harmful characters

· String functions

Transferring information between PHP pages

· GET and POST

· Different form field types

· Self-referencing forms

· Form handlers

Database fundamentals

· Structuring a database

· Using tables

· Table relationships

· Common data types

Getting PHP to connect to MySQL

· Using the mysql_connect() function

· Using the mysql_select_db() function

· Testing a connection

Querying MySQL using PHP

· Writing SQL queries

· Using Select, Insert, Update and Delete

· Querying MySQL and returning results

· Interpreting the returned array

Building a Web Application

Creating pages to-

· Add entries

· Modify entries

· List entries

· Filter entries

Unity Game Development Workshop at Game Rush 2019.


Unity Game Development Workshop Sri Lanka0

Recently I did Unity Game Development workshop at Game Rush 2019 – (The Inter-University 24 Hour Hackathon) .

It was held at Microsoft Sri Lanka

Unity Game Development Workshop Sri Lanka6

Topics Covered –

– Introduction to Unity.
– Unity Game Engine basics.
– Building a Simple game using Unity.

Unity Game Development Workshop Sri Lanka

Unity Game Development Workshop Sri Lanka3

Unity Game Development Workshop Sri Lanka4

Around 40 students attended my workshop.

Unity Game Development Workshop Sri Lanka2

Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Unity Game Development Workshop Sri Lanka.


Unity Workshop

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

Coded UI Tests with Visual Studio Training.


visual studio 

This introductory course is designed to familiarize testing professionals with the basics of the Coded UI tests in Microsoft Visual Studio. Testers can build, enhance, and run automated test scripts in Visual Studio. In addition to class lecture, you will be asked to complete labs to reinforce critical concepts and tool functionality. The focus is on the practical application of the Visual Studio Coded UI tests to resolve common functional testing challenges. This course focuses on getting started with Coded UI testing with Visual Studio.

Intended Audience

· Testing professionals

· Quality assurance practitioners

· Managers

· Team leaders

 

Course Outline

Introduction to Automated Functional Testing

· Benefits of Test Automation

· Visual Studio Interface Overview

Creating a Coded UI Test

· Recording Test Steps

· Method Generation

· Importing Action Recordings

Adding Assertions to the Test

· Assertions using UI Locator

· Manually Coding Assertions

Understanding the UI Map

· Accessing the UI Map

· Understanding Control Names and Parent Windows

Test Executing & Evaluating Results

· Running Coded UI Tests

· Evaluating Log Files

Understanding Coded UI Test Structure

· Test File Types

· Understanding File Relationships

Debugging and Troubleshooting

· Evaluation Assertion Statements

· Storing Expected Results

· Debugging Process

Data-driven Testing

· Creating DataSources

· Creating Data-Driven Tests

· Modifying Assertions with Data Driven Tests

 

By-
Uditha Bandara is specializes in Microsoft Development technologies.  He is the South East Asia`s First XNA/DirectX MVP (Most Valuable Professional).  He had delivered sessions at various events and conferences in Hong Kong, Malaysia, Singapore, Sri Lanka and India. He has published several books,articles, tutorials, and demos on his Blog – https://uditha.wordpress.com


Contact    +94 071-6092918
udithamail@yahoo.com

udithait@gmail.com