Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

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TenserFlow Developer Group Sri Lanka.


tenser flow sri lanka

I had created this Developer Discussion group to focus on TenserFlow Machine Learning and Deep Learning.

You can join this group by visiting following URL –

https://www.facebook.com/groups/1733065023413943/

About TenserFlow

Machine Learning and AI Workshop at Singapore.


Machine Learning

Recently I had conducted Machine Learning and AI workshop at New Horizons Singapore. Around 10 attended the workshop. Employees from various IT companies and organizations attended the event.

Machine Learning  

ML Workshop

Topics covered at the workshop-

https://uditha.wordpress.com/2017/11/15/big-data-and-machine-learning-workshop-sri-lanka/

 

Machine Learning and AI Workshop at Singapore.


Recently I had conducted  Machine Learning and AI workshop at NetAssist Singapore.  Around 15 attended the workshop. Employees from various IT companies and organizations attended the event.

Topics covered at the workshop-

https://uditha.wordpress.com/2017/11/15/big-data-and-machine-learning-workshop-sri-lanka/

Big Data and Machine Learning March Workshop Sri Lanka.


Few days ago I had conducted the workshop on Big Data and Machine Learning. Around 10 attended the workshop. Employees from APIIT, LB Finance, MAS and Sri Lanka telecom came to the event.

Topic covered at the workshop-

https://uditha.wordpress.com/2017/11/15/big-data-and-machine-learning-workshop-sri-lanka/

Next workshop will be held on June 2018.

Microsoft Azure Summit 2018, Jakarta – Event Update.


 

Last week I had joined Microsoft Azure Summit 2018 Jakarta , Indonesia. This event was targeted toward Microsoft digital transformation technologies. Azure and AI technologies such as Azure Machine learning and CNTK highlighted at the AI track.

Lot of companies in Indonesia looking forward for digital transformation with Microsoft technology stack. Some of companies already build solutions around azure and AI technologies.

One session was conducted by Toyota motors Indonesia. They highlighted how they integrated azure machine learning for demand forecasting.
And they are going to implement more solutions with AI.

Around 600 attended this conference. It was held at Balai Kartini Jakarta , Indonesia.

Event Details-

https://uditha.wordpress.com/2018/03/11/microsoft-azure-summit-2018-jakarta/

Google Droidcon 2018, Singapore.


Singapore’s largest Android Developers meet up group since 2013 – is bringing the global android conference Droidcon to Singapore.

We’re excited to bring droidcon to Singapore for the first time. droidcon is the global Android developer event that originated in Berlin 10 years ago, connecting over 25,000 developers worldwide.

Join leading experts in the Android realm who will share their ideas and thought processes on all things Mobile.

https://www.droidcon.sg/schedule/

 

Featured Speakers

Location

Google Singapore