Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

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Version 1.0 of the Blue Chip Training and Consulting Corporate Video

Xamarin Mobile Application Development Workshop at Singapore.


Recently I did Xamarin Mobile Application Development workshop at Singapore.

I covered following topics at the training.

  • Xamarin for Mobile Development
  • Architecting Solutions for Cross-Platform Development
  • Building Windows Universal and Phone Applications
  • Android Development with Xamarin
  • iOS Development with Xamarin
  • Cross-Platform Development with Xamarin.Forms
  • Navigation
  • Data-Binding
  • Using Web Services
  • Deployment

Software developers from following companies attended the training.

 

Mobile Application Development Training at CEYLINCO Insurance.


 

Recently I did Mobile Application Development Training at CEYLINCO Insurance, Sri Lanka.

I covered both Android and Apple IOS application development topics at the training.

Android Application Development Topics-

https://uditha.wordpress.com/2016/08/16/android-application-development-course-sri-lanka/

Apple IOS Application Development Topics-

https://uditha.wordpress.com/2016/09/26/apple-ios-application-development-course-sri-lanka/

Around 11 software developers attended 6 day training. It was held at CEYLINCO head office.

Feedback-

 

Contact-  udithamail@yahoo.com
Mobile  +94 0716092918

UNITY Game Development Workshop at SLTC.


Game Development workshop offers participants an exciting opportunity to learn modern game design and development skills needed in today’s growing interactive entertainment industry. Workshop uses the Unity, the most popular cross-platform game engine developed by Unity Technologies.

From conceptualization, to game play mechanics, artificial intelligence, design and production, participants will learn how to use and maximize the Unity game development environment to create powerful games for web, mobile, or console platforms.

WHAT WILL I LEARN?

  • Game Development & Getting to know Unity
  • Understanding Game Space & Scene
  • Scripting in C#
  • Game Physics
  • User Interface & GUI
  • Finishing Game Content

Date / Time-

Sunday, July 23 at 9 AM – 4 PM

At-

Sri Lanka Technological Campus

Trace Expert City,

Tripoli Market Square, Colombo 10

Sri Lanka.

Event Page-

https://www.facebook.com/events/315077352267888/

Register Now –

http://www.sltc.lk/index.php/2017/06/09/game-development-workshop/

Southeast Asia MVP Community Connection (MCC) in Jakarta.


MVP Community Connection is a day to connect, learn, inspire and celebrate the local MVP community and MS employees.

Agenda-

I will be also conducting a session at the event.

 

Date & Time:

May 26th (Friday) Start 12:00 pm, May 27th (Saturday) Finish 2:00 pm

 

Location:

Intercontinental Jakarta.

About Jakarta ,Indonesia.

 

Developing Cross-Platform Apps with C# Using Xamarin Course.


Overview

C# is one of the most popular development languages in the world. While it was originally possible to build .NET apps running on Windows-based devices only, the game has changed Dramatically.
Using Xamarin, we can now write apps which run on Android and iOS devices natively using C#. This way, C# allows us to target billions of extra devices using the language we all love.
The experiences which users get from Xamarin base apps is – fully native
In this course, you’ll learn about the Xamarin environment. You’ll learn about cross platform development Xamarin.Android and Xamarin.iOS.

 

Course Outline


1. Xamarin for Mobile Development
 Overview of Xamarin
 iOS
 Android
 Form
 Windows Universal Apps
 Windows Phone Apps

2. Architecting Solutions for Cross-Platform Development
 Creating Shared Code Projects
 Portable Class Libraries
 Testing

3. Building Windows Universal and Phone Applications
 XAML
 Layout Controls
 Navigation Controls
 Form Controls
 Windows Universal Applications
 Windows Phone Applications

4. Android Development with Xamarin
 Setting Up an Android Development Environment
 Creating Android Views
 Activities and Intents
 Calling Android Services
 Testing and Debugging Xamarin.Android Applications

5. iOS Development with Xamarin
 Setting Up an iOS Development Environment
 Creating iOS Views
 iOS Controllers
 Table Views
 Navigation Controllers
 Testing and Debugging Xamarin.iOS Applications

6. Cross-Platform Development with Xamarin.Forms
 Understanding XAML
 Page Views
 Controls
 Layout Views
 Scrollable Views

7. Navigation
 Navigation Patterns
 Modal Views
 Tabbed Views

8. Data-Binding
 Data Access Classes
 NET
 Binding to SQLite Database Data

9. Using Web Services
 Building Services with WebAPI
 Calling Services

10. Deployment
 Deploying iOS Apps to the App Store
 Deploying Android Apps to Google Play Store

By-
Uditha Bandara B.Sc(IT) is specializes in Microsoft XNA Game development for Windows Phone, Xbox 360, PC, and Zune.  He is the South East Asia`s First XNA/DirectX MVP (Most Valuable Professional).  He had delivered sessions at various events and conferences in Hong Kong, Malaysia, Singapore, Sri Lanka and India. He has published several books,articles, tutorials, and game demos on his XNA Game Development Blog – https://uditha.wordpress.com


Duration – 30 hours

Contact    071-6092918
udithamail@yahoo.com

udithait@gmail.com