Southeast Asia MVP Community Connection (MCC) in Jakarta – Event Update.


Last month I attended Southeast Asia MVP Community Connection (MCC) in Jakarta. It was a 2 day event with 75 attendees including 50 MVPs and RD.

Event Highlights-

  • MVP Program Updates and MS Technology Vision Sharing
  • Hack-A-Plan and follow-up discussion
  • Community Leadership
  • Learning to know Communities in SEA Countries
  • MVP Engagement with Communities

Speakers


 

My Session at the Event-

How To Build Your Personal Brand

 

 

Team Sri Lanka.

Southeast Asia MVP Community Connection (MCC) in Jakarta.


MVP Community Connection is a day to connect, learn, inspire and celebrate the local MVP community and MS employees.

Agenda-

I will be also conducting a session at the event.

 

Date & Time:

May 26th (Friday) Start 12:00 pm, May 27th (Saturday) Finish 2:00 pm

 

Location:

Intercontinental Jakarta.

About Jakarta ,Indonesia.

 

Game Design and Development Course at ANC.


My Training Clients


My Training Clients by  Company / University.

 

My Training Clients by  Country.

 

XNA C# Workshop at Malaysia.


Last week I did  4-days XNA C# Game Development training at APIIT Corporate Training, Kuala Lumpur, Malaysia. Event was organized  by New Horizons Singapore.

Topics Covered

● Basic CG – Vertices, 2D/3D models
● Comparison of XNA vs. DirectX
● C# XNA Demos
● Advanced Effect file (HLSL) features and examples
● Bump map and skybox creation
● Terrain mapping
● Windows wizards/pop up menu

Around 8 people came to the event. Including Software Developers and Game Developers.

 

Microsoft® MVP (Most Valuable Professional) in XNA/DirectX for Year 2013-2014.


Few weeks ago I got an email from Microsoft saying that I have been Re-awarded Microsoft XNA/DirectX MVP title for Year 2013.

It was really memorable moment for me. And proud to be a Microsoft MVP for this year.

There are now total 32 MVPs for XNA/DirectX.

http://mvp.microsoft.com/en-us/mvp/search-mvp.aspx?ty=a&ex=XNA%2FDirectX

About MVP Program.

http://mvp.microsoft.com/en-us/default.aspx

My MVP Profile.

http://mvp.microsoft.com/en-us/mvp/Uditha%20Sampath%20Bandara-4028378

Official SEA MVP blog.

http://seamvpblogaholic.wordpress.com/

AI Game Programming for Beginners.


I had written this print and e-book about AI Game Programming for Beginners.

Title – AI Game Programming for Beginners

Chapter 01 – Pathfinding

Path finding is about finding the best path to the destination. This chapter focus in Breadth-First, Best-First, and A* (A-Star) pathfinding algorithms.

1. Pathfinding algorithms.
* Breadth-First. * Best-First. * A* (A-Star).
2. Implementing pathfinding in XNA.
* Creating realistic enemy movement sample.

Chapter 02 – Chase, Evade and Wander

Chase and Evade AI behavior can be used in situations like enemy AI implementations. Wandering AI can be used for AI based characters in virtual worlds.

1. Chase and evade algorithm.
*One object turn toward another object (Chase). *One object turn away from another object (Evade). 2. Wandering AI algorithm.
* Object behavior is not effecting to another object. (Wander)
3. Implementing chase, evade and wander AI in XNA.
* Cat, Mouse and Dog objects behaving for Chase, Evade and Wander.

Chapter 03 – Aiming
Aiming can be useful to create projectile based enemy AI shooting. Algorithm will decide best suitable gun projection.

1. Aiming projectile algorithm.
* One 2d object aim toward another object for spotlights, guns etc.
2. Implementing Aiming in XNA.
* Aiming for enemy object by using a spotlight.

Chapter 04 – Tactical and strategic AI
RTS games use waypoint navigation to follow orders in moving units. It could be linear behavior for enemy units or steering behavior for vehicles.

1. Linear and steering waypoint algorithm.
* Object following specific path that provided by the user.
2. Implementing waypoint algorithm in XNA.
* RTS units (both human and vehicle objects) following orders to go on the specify path.

Chapter 05 – Flocking
Flocking AI model can be used for collective animal behaviors of birds, fish, insects etc. Separation, Alignment and Cohesion are key properties of flocking AI behavior.

 
1. Flocking algorithm with separation, Alignment and Cohesion.
* Set of objects formation to create similar behavior.
2. Implementing flocking in XNA.
* Creating both birds and insects flocking behaviors sample.

 

  • Paperback: 174 pages
  • Publisher: CreateSpace 
  • Language: English
  • ISBN-10: 1481833383
  • ISBN-13: 978-1481833387
  • Product Dimensions: 11 x 8.5 x 0.4 inches
  • Shipping Weight: 1.2 pounds
  • About the Author

    Uditha Bandara is specializes in Game development for Windows Phone, Xbox 360, PC, and Zune. He is the South East Asia’s First XNA/DirectX MVP (Most Valuable Professional). He had delivered sessions at various events and conferences in Singapore, Hong Kong, Sri Lanka and India. He has published several articles,books, tutorials, and game demos on his XNA Game Development Blog – https://uditha.wordpress.com

     

    Print Edition.

    http://www.amazon.com/Game-Programming-Beginners-Uditha-Bandara/dp/1481833383/

     

    Kindle Version.

    http://www.amazon.com/dp/B00AUXMBY0