Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

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React Native Mobile Application Development Training Course for Android & IOS.


react-native

 

Introduction

In this section, we make a brief introduction to React Native. We set up machines for all the people that haven’t done that yet. By the end, attendees can create a new project, run it and understand tools available.

– Describe React Native: – Philosophy

– Available platforms

– Available APIs

– Available components

– Bridge

– Prerequisites

– Installation review (show installation instructions)

– Create an app with `react-native init` (mention Expo and Create React Native App command)

– Use `react-native run-ios/android` to run the app

– Describe `react-native-packager`

– Demonstrate `Developer Menu`

– Small exercises to get people familiar

 

Back to JavaScript

In this section, we go through latest ES6/ES7 features that were added, like import / export syntax or fat arrow functions. We also cover basics of React (or just refresh them for people already experienced), like component lifecycle and/or JSX. All these are run and live tested on an app set up in the previous section.

– List all `ES6` and `ES7` features (one per slide, w/o going into details)

– Explain how the code is transpiled

– Explain JSX

– React Component lifecycle

– Open discussion about other features

– A couple of exercises to make everyone comfortable with React / JavaScript

 

Core components

In this section, we cover the basic components, like `<View />` & `<Touchable />`.

– Describe all core components and their `props`

– A couple of exercises based on default `init` template:

– Add few buttons and test out handlers (with `bind` preferably)

– Add a bunch of different `<View />`s

 

Styling

In this section, we, describe `StyleSheet` API, how it implements flexbox and how’s that different from CSS.

– Describe StyleSheet, what are available values, how it works

– Demonstrate `Flexbox`

– Mention that there are UI kits, but we are not going to use them as it’s too advanced for now

– Mention that there are cross-platform styling techniques, like styled-components one can use

– A bunch of exercises to get attendees more familiar with the styling, esp.:

– Flexbox and its properties – implement column/grid layout as presented on a slide

– <Text /> number of lines

 

Navigation

In this section, we demonstrate basic concepts of navigation. We also brief attendees into how’s JS navigation different from fully native one. We list available alternatives as well what we will use throughout today.

– List available navigation solutions

– Brief readers into the one that was selected

– Make them aware of the API and how to think of the route hierarchy

– A couple of exercises working on current `init` template, e.g convert app to a stack, so we can push a new route

 

Lists

In this section, we describe lists and why they are so important in React Native. We describe available alternatives and list how’s `<ScrollView />` different than `<FlatList /> (and <SectionList />)` and when to use each.

– List available scroll solutions

– Explain when to use each

– Describe performance optimizations

– Warn about common pitfalls / issues

– As a demo task, one can create a view that has a list of contacts and each of them can be tapped to move to a new screen (with details)

Cross Platform APIs

We will discuss and implement the most used React Native APIs that work cross platform

IOS specific APIs

We will discuss and implement the most used iOS specific React Native APIs

Android specific APIs

We will discuss and implement the most used Android specific React Native APIs

 

Persistence

In this section, we describe how persistence is done with React Native and how it can be achieved using other technologies.

– Demonstrate persistence using AsyncStorage

– Exercise attendees to persist stuff (literal, more advanced JSON)

– Demonstrate available APIs, like `multiSet` and when it’s better to use what – Mention other tools like `realm`

 

Animations

In this section, we will examine different approaches to animating elements within the app. Specifically, we will check `LayoutAnimation` API and the better – `Animated`. We will briefly talk about performance concerns as well.

– Introduce LayoutAnimation

– Challenge attendees with simple animations – Ask if they feel happy with it?

– Introduce `Animated` as a general solution to the problem

– Encourage them to animate few things on screen

– Perf. wise – mention native driver

 

Working with HTTP, network requests, and accessing restful services

 

Here we look at using both the fetch API as well as Axios for fetching and sending data, and using the returned data to update our application UI.

 

Data Architecture

In this section, we cover both MobX and Redux and talk about how and why they are useful in a React Native app

– Introduce Redux

– Set up a basic redux implementation

– Fetching data and updating our redux store

– Discuss other asynchronous libraries such as Saga and Redux Promise Middleware

 

Application Deployment

In this section, we discuss various settings and configurations that the developer must use and understand to deploy the app to both the Google Play store as well as the Apple App store.

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Machine Learning and AI Workshop at Singapore.


Machine Learning

Recently I had conducted Machine Learning and AI workshop at New Horizons Singapore. Around 10 attended the workshop. Employees from various IT companies and organizations attended the event.

Machine Learning  

ML Workshop

Topics covered at the workshop-

https://uditha.wordpress.com/2017/11/15/big-data-and-machine-learning-workshop-sri-lanka/

 

Xamarin Mobile Application Development Training at Softlogic Holdings Colombo, Sri Lanka


Xamarin

http://www.softlogic.lk/

Recently I did Xamarin Mobile Application Development training at Softlogic Holdings Colombo.

Xamarin

I covered following topics at the training.

https://uditha.wordpress.com/2017/05/11/developing-cross-platform-apps-with-c-using-xamarin-course/

Xamarin

Xamarin

13 Software developers from IT Department attended 4 Days Xamarin training.

Xamarin

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Xamarin Mobile Application Development for Android & IOS Training at Singapore.


Xamarin

Recently I did Xamarin Mobile Application Development training at Singapore.

I covered following topics at the training.

  • Xamarin for Mobile Development
  • Architecting Solutions for Cross-Platform Development
  • Building Windows Universal and Phone Applications
  • Android Development with Xamarin
  • IOS Development with Xamarin
  • Cross-Platform Development with Xamarin.Forms
  • Navigation
  • Data-Binding
  • Using Web Services
  • Deployment

Xamarin

Xamarin

Six Software developers from following companies attended 4 Days Xamarin training.

Xamarin

Sembcorp Industries Ltd

http://www.sembcorp.com/en/

Wee Guan Construction Pte Ltd

http://www.weeguan.com.sg/

Bossard Pte Ltd

https://www.bossard.com/en/company/singapore.aspx

ST Electronics

https://www.stengg.com/en/electronics/st-electronics-info-software-systems

image

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Xamarin Mobile Application Development Training at IFS Colombo.


 

Recently I did Xamarin Mobile Application Development training at IFS Colombo.

I covered following topics at the training.

1. Xamarin for Mobile Development

2. Cross-Platform Development with Xamarin.Forms

3. Architecting Solutions for Cross-Platform Development

4. Xamarin Form User Interface

5. Xamarin. Essentials

6. Data-Binding

7. Customizing Xamarin Forms

8. Testing

9. Deployment

Six Software developers from IFS attended 3 days training.

https://www.ifsworld.com/ca/

About Microsoft Xamarin –

 

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Azure Machine Learning Workshop at Sri Lanka Institute of Information Technology (SLIIT).


Recently I had conducted  Machine Learning and AI workshop at Sri Lanka Institute of Information Technology (SLIIT).  Around 40 attended the workshop.SLIIT Students and Academic staff attended the workshop.

Topics covered at the workshop-

https://uditha.wordpress.com/2017/11/15/big-data-and-machine-learning-workshop-sri-lanka/

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