Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

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AngularJS for ASP.NET MVC Training.


AngularJS_logo.svg

asp-mvc

 

In this course, students will learn to develop ASP.NET MVC applications using .NET Framework on server side and using Angularjs framework on client side. Using MVC on both server and client side allows separation of responsibilities within code which makes applications easier to maintain and also improves performance.

OBJECTIVES

In this training, attendees will learn how to:

· Define MVC on server and client side

· Create MVC and Web API applications using ASP.NET MVC on server side

· Create single page web applications using the MVC pattern of AngularJS

· Understand the programming model provided by the AngularJS framework

· Define Angular controllers and directives

· Control Angular data bindings

· Implement Responsive Web Applications with AngularJS

 

DURATION

3 Days

 

CHAPTER 1. INTRODUCTION TO ASP.NET MVC

· Review of ASP.NET Web Forms

· Advantages and Disadvantages of Web Forms

· Model-View-Controller Pattern

· ASP.NET MVC

· Advantages and Disadvantages of ASP.NET MVC

· Goals of ASP.NET MVC

 

CHAPTER 2. INTRODUCTION TO ANGULARJS

· What is AngularJS?

· Scope and Goal of AngularJS

· Using AngularJS

· A Very Simple AngularJS Application

· Building Blocks of an AngularJS Application

· Use of Model View Controller (MVC) Pattern

· A Simple MVC Application

 

CHAPTER 3. ANGULARJS EXPRESSIONS

· Operations Supported in Expressions

· AngularJS Expressions vs JavaScript Expressions

· AngularJS Expressions are Safe to Use!

· Examples of ng-src and ng-href Directives

 

CHAPTER 4. WORKING WITH FORMS

· Forms and AngularJS

· Scope and Data Binding

· Role of a Form

· Using Input Text Box

· Using Radio Buttons

· Using Checkbox

· Using Checkbox – Advanced

· Using Select

· Reacting to Model Changes in a Declarative Way

· Example of Using the ng-change Directive

 

CHAPTER 5. Validation

· Introduction to Form Validation

· Validation and Model Binding

· Input Type Validation

· Validation Directives

· A Note About "required"

· Detecting Validation State

· Showing Error Message

· Other Status Variables

· Styling Input Fields

· Styling Other Areas

· Summary

 

CHAPTER 6. AngularJS Responsive Web Apps

· Setting up an MVC 5 Web Application

· Bundling and Minification

· A View for Our Mini-SPA

· Minifying AngularJS Scripts

· Accessing MVC from an Angular Service

· Client-Side Promises

· Passing Form Data to Controllers

· Validating the View Model

· Showing Errors on the Client

· Using Web API 2

 

By-
Uditha Bandara specializes in Microsoft Development technologies.  He is the South East Asia`s First XNA/DirectX MVP (Most Valuable Professional).  He had delivered sessions at various events and conferences in Hong Kong, Malaysia, Singapore, Sri Lanka and India. He has published several books,articles, tutorials, and game demos on his Blog – https://uditha.wordpress.com


Contact    071-6092918
udithamail@yahoo.com

udithait@gmail.com

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

UNITY Game Development Workshop at SLTC.


Game Development workshop offers participants an exciting opportunity to learn modern game design and development skills needed in today’s growing interactive entertainment industry. Workshop uses the Unity, the most popular cross-platform game engine developed by Unity Technologies.

From conceptualization, to game play mechanics, artificial intelligence, design and production, participants will learn how to use and maximize the Unity game development environment to create powerful games for web, mobile, or console platforms.

WHAT WILL I LEARN?

  • Game Development & Getting to know Unity
  • Understanding Game Space & Scene
  • Scripting in C#
  • Game Physics
  • User Interface & GUI
  • Finishing Game Content

Date / Time-

Sunday, July 23 at 9 AM – 4 PM

At-

Sri Lanka Technological Campus

Trace Expert City,

Tripoli Market Square, Colombo 10

Sri Lanka.

Event Page-

https://www.facebook.com/events/315077352267888/

Register Now –

http://www.sltc.lk/index.php/2017/06/09/game-development-workshop/

Xamarin Mobile Application Development Training in Singapore.


Recently I did Xamarin Mobile Application Development Training at New Horizons , Singapore.

I covered following topics at the training.

  • Xamarin for Mobile Development
  • Architecting Solutions for Cross-Platform Development
  • Building Windows Universal and Phone Applications
  • Android Development with Xamarin
  • iOS Development with Xamarin
  • Cross-Platform Development with Xamarin.Forms
  • Navigation
  • Data-Binding
  • Using Web Services
  • Deployment

Around 8 students attend that training. It was targeted for software developers.

Southeast Asia MVP Community Connection (MCC) in Jakarta – Event Update.


Last month I attended Southeast Asia MVP Community Connection (MCC) in Jakarta. It was a 2 day event with 75 attendees including 50 MVPs and RD.

Event Highlights-

  • MVP Program Updates and MS Technology Vision Sharing
  • Hack-A-Plan and follow-up discussion
  • Community Leadership
  • Learning to know Communities in SEA Countries
  • MVP Engagement with Communities

Speakers


 

My Session at the Event-

How To Build Your Personal Brand

 

 

Team Sri Lanka.

Southeast Asia MVP Community Connection (MCC) in Jakarta.


MVP Community Connection is a day to connect, learn, inspire and celebrate the local MVP community and MS employees.

Agenda-

I will be also conducting a session at the event.

 

Date & Time:

May 26th (Friday) Start 12:00 pm, May 27th (Saturday) Finish 2:00 pm

 

Location:

Intercontinental Jakarta.

About Jakarta ,Indonesia.