Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

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Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

UNITY Game Development Workshop at SLTC.


Game Development workshop offers participants an exciting opportunity to learn modern game design and development skills needed in today’s growing interactive entertainment industry. Workshop uses the Unity, the most popular cross-platform game engine developed by Unity Technologies.

From conceptualization, to game play mechanics, artificial intelligence, design and production, participants will learn how to use and maximize the Unity game development environment to create powerful games for web, mobile, or console platforms.

WHAT WILL I LEARN?

  • Game Development & Getting to know Unity
  • Understanding Game Space & Scene
  • Scripting in C#
  • Game Physics
  • User Interface & GUI
  • Finishing Game Content

Date / Time-

Sunday, July 23 at 9 AM – 4 PM

At-

Sri Lanka Technological Campus

Trace Expert City,

Tripoli Market Square, Colombo 10

Sri Lanka.

Event Page-

https://www.facebook.com/events/315077352267888/

Register Now –

http://www.sltc.lk/index.php/2017/06/09/game-development-workshop/

E3 – Electronic Entertainment Expo 2015.


Lot of new Games and technologies announced at this years E3 at Los Angeles.

Microsoft Press Conference.

 

Sony Press Conference.

 

EA Press Conference.

 

Ubisoft Press Conference.

Microsoft® MVP (Most Valuable Professional) in XNA/DirectX for Year 2012-2013.


Few weeks ago I got an email from Microsoft saying that I have been Re-awarded Microsoft XNA/DirectX MVP title for Year 2012.

It was really memorable moment for me. And proud to be a Microsoft MVP for this year.

There are now total 40 MVPs for XNA/DirectX.

https://mvp.support.microsoft.com/communities/mvp.aspx?product=1&competency=XNA%2fDirectX

About MVP Program.

https://mvp.support.microsoft.com/gp/aboutmvp

My MVP Profile.

https://mvp.support.microsoft.com/profile/Uditha

Official SEA MVP blog.

http://seamvpblogaholic.wordpress.com/

Celebrating 4 Years for my blog uditha.wordpress.com.


I had started my blog in January 2008.As of now it had reached over 100,000 hits within 4 Years. That is average of 68 visitors per day. I `m hoping to have even more visitors in 2012.

My First Blog post –

https://uditha.wordpress.com/2008/01/04/sri-lanka-s-first-game-programming-learning/

XNA Video Series.


I had created this XNA Video series for beginners to learn XNA Game development.

This is the part 1 of the XNA Video Series.

Introduction to video games (History).