Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Android Authority Mobile Applications and Games Review.


anroid app

I had created this site for post Android and IOS app reviews.You can post your app based on the selected category and upload screenshots, videos and URL for Google play or Apple App store.

http://androidauthority.today/

 

CSR Racing 2 : Android Racing Game –

http://androidauthority.today/racing-games/csr-racing-2.html

 

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

Blocks Android Game Play Video.


screenshot

Offered By

Uditha Bandara

https://play.google.com/store/apps/details?id=com.uditha.blocks

 

Xamarin Mobile Application Development Workshop at Singapore.


Recently I did Xamarin Mobile Application Development workshop at Singapore.

I covered following topics at the training.

  • Xamarin for Mobile Development
  • Architecting Solutions for Cross-Platform Development
  • Building Windows Universal and Phone Applications
  • Android Development with Xamarin
  • iOS Development with Xamarin
  • Cross-Platform Development with Xamarin.Forms
  • Navigation
  • Data-Binding
  • Using Web Services
  • Deployment

Software developers from following companies attended the training.

 

Mobile Application Development Training at MAS Holdings, Sri Lanka.


mas

 

Recently I did Mobile Application Development Training at MAS Holdings, Sri Lanka.

I covered both Android and Apple IOS application development topics at the training.

 

Android Application Development Topics-

https://uditha.wordpress.com/2016/08/16/android-application-development-course-sri-lanka/

Apple IOS Application Development Topics-

https://uditha.wordpress.com/2016/09/26/apple-ios-application-development-course-sri-lanka/

Five IT developers attended 6 day training. It was held at MAS Fabric Park – Thulhiriya.

.

Contact-  udithamail@yahoo.com
                              udithait@gmail.com

 

Mobile  +94 0716092918

Mobile Application Development Training at CEYLINCO Insurance.


 

Recently I did Mobile Application Development Training at CEYLINCO Insurance, Sri Lanka.

I covered both Android and Apple IOS application development topics at the training.

Android Application Development Topics-

https://uditha.wordpress.com/2016/08/16/android-application-development-course-sri-lanka/

Apple IOS Application Development Topics-

https://uditha.wordpress.com/2016/09/26/apple-ios-application-development-course-sri-lanka/

Around 11 software developers attended 6 day training. It was held at CEYLINCO head office.

Feedback-

 

Contact-  udithamail@yahoo.com
Mobile  +94 0716092918

Microsoft Build 2017.


 

Microsoft Build 2017 Keynote Highlights –

 

https://build.microsoft.com/

Unity Game Development Course Sri Lanka.


Unity Game Development course provides students with a dynamic opportunity to gain up-to-date game design , development skills and processes needed in today’s exciting interactive entertainment industry.

From conceptualization to game play mechanics and artificial intelligence, to design and production, students will learn how to use and maximize the Unity game development tool to create powerful games for web, mobile, or console.

 

Course Outline

Game Development & Getting to know Unity

· Unity Interface

· Integrating objects into Unity

· Prefabs & Components

· Textures & Models

· Planning your game

Understanding Game Space & Scene

· Understanding 3-D Space

· Manipulation of Objects

· Difference between local and global values

· Setting up the Camera

· Game Light

· Shader

Scripting in C#

· Variables data types and declaration

· If & Else Statements

· For Loops

· Unity Classes

· Inputs

· Animations

· Creating Player Movement

Game Physics

· Game Physics

· Collision and Trigger Detection

· Managing enemy unity

Weapons & Game Life

· Creating Weapon prefabs

· Weapon Scripts

· Shooting & Hitting enemies

· Scripting Game Life and Game Over

Creating Particle Systems & Special Effects

· Particle System

· Adding Particle system to Script

· Skybox

· Environment

User Interface & GUI

· Designing User Interface

· Scirpting GUI Interface

· Creating Main Menu

· Importance of Screen Flow & User Experience

Finishing Game Content

· Adding Audio Manager

· Adding Animations

· Saving and Loading Game

· Optimization for Tablets & Mobile

· Publishing Game

Course Project

Students will create their own personal game built on their imagination utilizing the techniques learn during the course.

 

By-
Uditha Bandara B.Sc(IT) is specializes in Microsoft XNA Game development for Windows Phone, Xbox 360, PC, and Zune.  He is the South East Asia`s First XNA/DirectX MVP (Most Valuable Professional).  He had delivered sessions at various events and conferences in Hong Kong, Malaysia, Singapore, Sri Lanka and India. He has published several books,articles, tutorials, and game demos on his XNA Game Development Blog –
https://uditha.wordpress.com


Duration – 30 hours

Contact    071-6092918
udithamail@yahoo.com

udithait@gmail.com

Microsoft® MVP (Most Valuable Professional) in XNA/DirectX for Year 2012-2013.


Few weeks ago I got an email from Microsoft saying that I have been Re-awarded Microsoft XNA/DirectX MVP title for Year 2012.

It was really memorable moment for me. And proud to be a Microsoft MVP for this year.

There are now total 40 MVPs for XNA/DirectX.

https://mvp.support.microsoft.com/communities/mvp.aspx?product=1&competency=XNA%2fDirectX

About MVP Program.

https://mvp.support.microsoft.com/gp/aboutmvp

My MVP Profile.

https://mvp.support.microsoft.com/profile/Uditha

Official SEA MVP blog.

http://seamvpblogaholic.wordpress.com/