Online IT Academy.


logo

New way of learning for IT.

#AI #Mobile #Blockchain #Cloud #DevOps #BI #ICT #Games
#Office #Networking #Linux #Web #Infrastructure #Programming
#CyberSecurity #UX #VR

http://www.itacademy.biz/

Xamarin Mobile Application Development for Android & IOS Training at Phnom Penh, Cambodia.


 

Recently I did Xamarin Mobile Application Development training at Phnom Penh, Cambodia.

I covered following topics at the training.

Day 1

Xamarin.Android

• Create a Xamarin.Android project

• Decompose an app into Activities

• Build an Activity’s UI

• Write an Activity’s behavior

Activities and Intents

• Start an Activity in your .apk

• Finish an Activity

• Pass arguments to an Activity

• Get Activity results

• Start a system Activity

ListViews and Adapters in Android.

• Populate a ListView using an ArrayAdapter

• Handle list-item click events

• Implement a custom adapter

• Use layout recycling and the view-holder pattern

• Enable fast scrolling and code a section indexer

Navigation Patterns.

• Implement Stack navigation

• Introduce Fragments

• Implement Tab navigation

• Introduce ActionBar

• Implement Drawer navigation

RecyclerView and CardView in Android

• Display a collection using Recycler View

• Update the UI after a data change

• Respond to user actions

• Show data in a CardView

Day 2

Xamarin.iOS

• Introduce the development tools

• (De)constructing the application

• Adding views and behavior

IOS Designer

• Create a single screen application and add controls

• Describe and use Auto Layouts

• Add behavior to controls programmatically

• Apply segues and navigation

IOS Table Views

• Explore Table Views

• Utilize built-in cell styles

• Add selection behavior

• Implement cell reuse

Navigation Patterns

• Progress through pages of data with stack-based navigation

• Show different views of related data with tab navigation

• Display hierarchical relationships with master/detail navigation

• Organize pages of information with page navigation

 

Day 3

Cross-Platform Development with Xamarin.Forms

• Intro to Xamarin.Forms

• Understanding XAML

• Page Views

• Controls

• Layout Views (Stack/ Grid /Absolute/ Relative)

Architecting Solutions for Cross-Platform Development

• Mobile Design Patterns

• Implementing MVVM in Mobile

• Portable Class Libraries

• Android FCM Remote Notifications

• Working with shared components

 

Day 4

Xamarin Form User Interface

• Alert

• Button

• Entry

• Image

• Label

• List View

• Picker

• Slider

• Stack Layout

• Switch

• Tabbed Page

• Web View

• Styling Xamarin.Forms

• Xamarin.Forms Custom Renderers/Effects

Xamarin. Essentials

• Geocoding

• Geolocation

• Accelerometer

 

Day 5

Data-Binding

• Data Access Classes

• Data Caching

• Consuming Rest Services

• Mobile Data (SQLite with ORM)

• Use of 3rd Party Libraries and Plug-in

• Dependency Injection

• Onesignal push notification

Customizing Xamarin Forms

• Custom component developments

• Resource Dictionary

• Visual State changes

Testing

• Unit testing and it is best practice

Deployment

• Deploying IOS Apps to the App Store

• Deploying Android Apps to Google Play Store

 

xamarin

xamarinxamarin

xamarin

Seven Software developers from Corarl Cloud HR Management System attended 5 Days of Xamarin training.

xamarin

https://corarl.com/

xamarin

Training Feedback-

xamarin

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Singapore- 
+65 86738158


Sri Lanka- 
+94 716092918

Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Unity Game Development Workshop Sri Lanka.


Unity Workshop

Android Authority Mobile Applications and Games Review.


anroid app

I had created this site for post Android and IOS app reviews.You can post your app based on the selected category and upload screenshots, videos and URL for Google play or Apple App store.

http://androidauthority.today/

 

CSR Racing 2 : Android Racing Game –

http://androidauthority.today/racing-games/csr-racing-2.html

 

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

Blocks Android Game Play Video.


screenshot

Offered By

Uditha Bandara

https://play.google.com/store/apps/details?id=com.uditha.blocks

 

Start-up Game Company in Sri Lanka.


Starting a business is always challenging. If that business is making a Game then you will face more additional challenges in a Country like Sri Lanka. First challenge is finding right skill set for the company. Because making a Game requires both design and development skills. Majority of developers in Sri Lanka focus on software development for enterprise applications. But game development requires working knowledge of game engine or any game making tool. If we unable to find right talent then we need to do training to update their skill set.

Next we need artists. For 2D game 2D artist and for 3D game 3D modeling artists.

 

game company sri lanka

 

For making a complete game would require at least one from following disciplines.

Game Designer – To make the game addictive.

2D Artist – For 2D games

3D Artist – For 3D games.

Concept Artist. – To Come up with unique character and environment ideas.

Game Developers – Based on the technology or Platform that Game going to publish (IOS, Android, Xbox, PS, Web, Desktop, VR )

Game Tester – To find any bug and finalize game play.

Project Manager – Manage Game Development life cycle and meet deadlines.

Then how make money from making Games. One is you can get games outsource from US or European based companies and clients. Other is your company can develop a Game and publish in to Market Place.

So that was summary for setting up a Game Company in Sri Lanka. If want know more information or consultancy on Game development you can contact me on via email or voice.

udithamail@yahoo.com

udithait@gmail.com

 

Mobile- +94 071-6092918

UNITY Game Development Workshop at SLTC.


Game Development workshop offers participants an exciting opportunity to learn modern game design and development skills needed in today’s growing interactive entertainment industry. Workshop uses the Unity, the most popular cross-platform game engine developed by Unity Technologies.

From conceptualization, to game play mechanics, artificial intelligence, design and production, participants will learn how to use and maximize the Unity game development environment to create powerful games for web, mobile, or console platforms.

WHAT WILL I LEARN?

  • Game Development & Getting to know Unity
  • Understanding Game Space & Scene
  • Scripting in C#
  • Game Physics
  • User Interface & GUI
  • Finishing Game Content

Date / Time-

Sunday, July 23 at 9 AM – 4 PM

At-

Sri Lanka Technological Campus

Trace Expert City,

Tripoli Market Square, Colombo 10

Sri Lanka.

Event Page-

https://www.facebook.com/events/315077352267888/

Register Now –

http://www.sltc.lk/index.php/2017/06/09/game-development-workshop/

Unity Game Development Course Sri Lanka.


Unity Game Development course provides students with a dynamic opportunity to gain up-to-date game design , development skills and processes needed in today’s exciting interactive entertainment industry.

From conceptualization to game play mechanics and artificial intelligence, to design and production, students will learn how to use and maximize the Unity game development tool to create powerful games for web, mobile, or console.

 

Course Outline

Game Development & Getting to know Unity

· Unity Interface

· Integrating objects into Unity

· Prefabs & Components

· Textures & Models

· Planning your game

Understanding Game Space & Scene

· Understanding 3-D Space

· Manipulation of Objects

· Difference between local and global values

· Setting up the Camera

· Game Light

· Shader

Scripting in C#

· Variables data types and declaration

· If & Else Statements

· For Loops

· Unity Classes

· Inputs

· Animations

· Creating Player Movement

Game Physics

· Game Physics

· Collision and Trigger Detection

· Managing enemy unity

Weapons & Game Life

· Creating Weapon prefabs

· Weapon Scripts

· Shooting & Hitting enemies

· Scripting Game Life and Game Over

Creating Particle Systems & Special Effects

· Particle System

· Adding Particle system to Script

· Skybox

· Environment

User Interface & GUI

· Designing User Interface

· Scirpting GUI Interface

· Creating Main Menu

· Importance of Screen Flow & User Experience

Finishing Game Content

· Adding Audio Manager

· Adding Animations

· Saving and Loading Game

· Optimization for Tablets & Mobile

· Publishing Game

Course Project

Students will create their own personal game built on their imagination utilizing the techniques learn during the course.

 

By-
Uditha Bandara B.Sc(IT) is specializes in Microsoft XNA Game development for Windows Phone, Xbox 360, PC, and Zune.  He is the South East Asia`s First XNA/DirectX MVP (Most Valuable Professional).  He had delivered sessions at various events and conferences in Hong Kong, Malaysia, Singapore, Sri Lanka and India. He has published several books,articles, tutorials, and game demos on his XNA Game Development Blog –
https://uditha.wordpress.com


Duration – 30 hours

Contact    071-6092918
udithamail@yahoo.com

udithait@gmail.com