Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Advertisements

Unity Game Development Workshop Sri Lanka.


Unity Workshop

Android Authority Mobile Applications and Games Review.


anroid app

I had created this site for post Android and IOS app reviews.You can post your app based on the selected category and upload screenshots, videos and URL for Google play or Apple App store.

http://androidauthority.today/

 

CSR Racing 2 : Android Racing Game –

http://androidauthority.today/racing-games/csr-racing-2.html

 

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

Blocks Android Game Play Video.


screenshot

Offered By

Uditha Bandara

https://play.google.com/store/apps/details?id=com.uditha.blocks

 

10 years of Blogging.


I started my blog in 2008. To share game development related articles.Later I shared web development and mobile app development related tutorials.
Right now it reached for 171,400 visitors across the world.
Majority of visitors came from following countries.

Blog post from January 2008-

https://uditha.wordpress.com/2008/01/

Start-up Game Company in Sri Lanka.


Starting a business is always challenging. If that business is making a Game then you will face more additional challenges in a Country like Sri Lanka. First challenge is finding right skill set for the company. Because making a Game requires both design and development skills. Majority of developers in Sri Lanka focus on software development for enterprise applications. But game development requires working knowledge of game engine or any game making tool. If we unable to find right talent then we need to do training to update their skill set.

Next we need artists. For 2D game 2D artist and for 3D game 3D modeling artists.

 

game company sri lanka

 

For making a complete game would require at least one from following disciplines.

Game Designer – To make the game addictive.

2D Artist – For 2D games

3D Artist – For 3D games.

Concept Artist. – To Come up with unique character and environment ideas.

Game Developers – Based on the technology or Platform that Game going to publish (IOS, Android, Xbox, PS, Web, Desktop, VR )

Game Tester – To find any bug and finalize game play.

Project Manager – Manage Game Development life cycle and meet deadlines.

Then how make money from making Games. One is you can get games outsource from US or European based companies and clients. Other is your company can develop a Game and publish in to Market Place.

So that was summary for setting up a Game Company in Sri Lanka. If want know more information or consultancy on Game development you can contact me on via email or voice.

udithamail@yahoo.com

udithait@gmail.com

 

Mobile- +94 071-6092918