DevOps Fundamental with Docker and Kubernetes Training.


DevOps Fundamental with Docker and Kubernetes Training

DevOps Fundamental with Docker and Kubernetes TrainingDevOps Fundamental with Docker and Kubernetes Training

This 3 days course provides a basic introduction to the concept of DevOps with Docker and Kubernetes hands on labs. It seeks to give the student a working knowledge of what DevOps is and how it impacts IT in the real world. This course explains the culture of DevOps as well as some of the main practices and tools associated with DevOps. It also introduces the student to the close relationship between DevOps and the cloud.
Upon completion, developers will have a solid understanding of the origin, architecture and building blocks for Docker and Kubernetes, and will be able to begin testing the new cloud native pattern to begin the cloud native journey.

DevOps Concepts and Practices

Build Automation

Continuous Integration

Continuous Delivery and Continuous Deployment

Infrastructure as Code

Configuration Management

Orchestration

Monitoring

Microservices

DevOps and the Cloud

DevOps and Microsoft Azure

Introduction to DevOps Tools

Build Automation and Continuous Integration

Virtualization and Containerization

Tools for Monitoring

Understanding Docker

Virtual Machines vs Docker Containers

Installing Docker

Visualizing Docker’s Architecture

Hello World with Docker

Docker Images and Containers

Docker Compose in the Real World

Adding Docker Compose Support to Web App

Managing Web App with Docker Compose

C# / .NET Starter Project

Deploying and Scaling Docker

Understanding Kubernetes

Kubernetes Architecture

Set up your environment

Virtual machines, containers, and Kubernetes

Set up and deploy your first application

Kubernetes in the Real World

Managing State with Deployments

Services

Scheduling

Helm

Security

Using Kubernetes Features

Pods

Labels

Services

Namespaces

Practical Kubernetes Examples

Hello World

WordPress

Guestbook

Unity Game Development Workshop at Game Rush 2019.


Unity Game Development Workshop Sri Lanka0

Recently I did Unity Game Development workshop at Game Rush 2019 – (The Inter-University 24 Hour Hackathon) .

It was held at Microsoft Sri Lanka

Unity Game Development Workshop Sri Lanka6

Topics Covered –

– Introduction to Unity.
– Unity Game Engine basics.
– Building a Simple game using Unity.

Unity Game Development Workshop Sri Lanka

Unity Game Development Workshop Sri Lanka3

Unity Game Development Workshop Sri Lanka4

Around 40 students attended my workshop.

Unity Game Development Workshop Sri Lanka2

Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Unity Game Development Workshop Sri Lanka.


Unity Workshop

Android Authority Mobile Applications and Games Review.


anroid app

I had created this site for post Android and IOS app reviews.You can post your app based on the selected category and upload screenshots, videos and URL for Google play or Apple App store.

http://androidauthority.today/

 

CSR Racing 2 : Android Racing Game –

http://androidauthority.today/racing-games/csr-racing-2.html

 

Mobile Application Testing Course Sri Lanka.


mobile testing

This course is designed to provide software quality assurance and testing professionals with the background and tools necessary to organize manual and automated testing efforts for mobile applications. The main objective of this course is to enhance the course participant’s career as a Mobile Test Engineer. This course would be mainly targeted for Android and IOS applications. This course surveys the state of mobile technology, focuses on the software quality challenges it poses, and offers ways to increase the efficiency and effectiveness of mobile testing.

 

Introduction to Mobile Applications

· What is Mobile Application

· What is Mobile Application Testing

· Mobile Market, Platforms and Ecosystems

· Overview of Main Mobile Platforms

· Android vs. IOS

 

Overview of Mobile Applications

· Native Mobile Applications

· Hybrid Mobile Applications

· Mobile Web Applications

Challenges in Mobile Application Testing

· Devices

· Networks

· Screen Resolutions

· Environment

· Hardware Compatibility

· Users

· Automation

 

Types of Mobile Application Testing

· Functional Testing

· GUI Testing

· Interface Testing

· Compatibility Testing

· Performance Testing

· Security Testing

· Content Testing

· Localization Testing

· Usability Testing

· Interrupt Testing

· Installation/Un-Installation Testing

 

Mobile Testing Terminology and Checklist

· Emulator/Simulator

· Crashlytics

· Freeze

· Wireframes

· Mockup’s/Comps

· Editorials

· Design

 

Tools necessary For Mobile Application Testing

· ADT Plugins (Android Development Tools)

· Android –SDK (API’s)

· Android SDK Manager

· Emulator

· Android Virtual Device Manager

· Logcat

· Screen Capture

· ADB (Android Debug Bridge)

· Android Screen Monitor

· XCode

· Simulator

· iTunes

· IPhone Configuration Utility

 

By-
Uditha Bandara is specializes in Mobile technologies for Android and IOS.  He is the South East Asia`s First XNA/DirectX MVP (Most Valuable Professional).  He had delivered sessions at various events and conferences in Hong Kong, Malaysia, Singapore, Sri Lanka and India. He has published several books,articles, tutorials, and game demos on his Blog – https://uditha.wordpress.com

· Contact    +94 071-6092918

· udithamail@yahoo.com

· udithait@gmail.com

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video