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Music


Rock is one of my favorite music genre.

These days I`am listening to simple plan.

Legend of the the green warrior game on gamesforchange.org


Legend of the the green warrior game is abel to made to games for change web site.

http://www.gamesforchange.org/play

In Environment category.

http://www.gamesforchange.org/channels/environment

Game profile

http://www.gamesforchange.org/main/GameFullForm/206

play mp3 in XNA 3.0


-you need to add the namespace;

 

using Microsoft.Xna.Framework.Media;

 

 

-Then create song object and

-load the mp3 file in load graphic content method

 

-use mediaplayer class to play the mp3

XNA Game Development Video Learning.

1 $ Limited offer available now.

 

  Song mysong;

 

  protected override void LoadContent()

        {

            // Create a new SpriteBatch, which can be used to draw textures.

            spriteBatch = new SpriteBatch(GraphicsDevice);

            mysong = Content.Load<Song>(“a”);

            MediaPlayer.Play(mysong);

       }

 

          

 

             

 

full source code.

 

using System;

using System.Collections.Generic;

using Microsoft.Xna.Framework;

using Microsoft.Xna.Framework.Audio;

using Microsoft.Xna.Framework.Content;

using Microsoft.Xna.Framework.GamerServices;

using Microsoft.Xna.Framework.Graphics;

using Microsoft.Xna.Framework.Input;

using Microsoft.Xna.Framework.Net;

using Microsoft.Xna.Framework.Storage;

using Microsoft.Xna.Framework.Media;

 

namespace WindowsGame3

{

    ///<summary>

    /// This is the main type for your game

    ///</summary>

    public class Game1 : Microsoft.Xna.Framework.Game

    {

        GraphicsDeviceManager graphics;

        SpriteBatch spriteBatch;

        Song mysong;

 

        public Game1()

        {

            graphics = new GraphicsDeviceManager(this);

            Content.RootDirectory = “Content”;

        }

 

        ///<summary>

        /// Allows the game to perform any initialization it needs to before starting to run.

        /// This is where it can query for any required services and load any non-graphic

        /// related content.  Calling base.Initialize will enumerate through any components

        /// and initialize them as well.

        ///</summary>

        protected override void Initialize()

        {

            // TODO: Add your initialization logic here

 

            base.Initialize();

        }

 

        ///<summary>

        /// LoadContent will be called once per game and is the place to load

        /// all of your content.

        ///</summary>

        protected override void LoadContent()

        {

            // Create a new SpriteBatch, which can be used to draw textures.

            spriteBatch = new SpriteBatch(GraphicsDevice);

            mysong = Content.Load<Song>(“a”);

            MediaPlayer.Play(mysong);

 

          

 

            // TODO: use this.Content to load your game content here

        }

 

        ///<summary>

        /// UnloadContent will be called once per game and is the place to unload

        /// all content.

        ///</summary>

        protected override void UnloadContent()

        {

            // TODO: Unload any non ContentManager content here

        }

 

        ///<summary>

        /// Allows the game to run logic such as updating the world,

        /// checking for collisions, gathering input, and playing audio.

        ///</summary>

        ///<param name=”gameTime”>Provides a snapshot of timing values.</param>

        protected override void Update(GameTime gameTime)

        {

            // Allows the game to exit

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)

                this.Exit();

 

            // TODO: Add your update logic here

 

            base.Update(gameTime);

        }

 

        ///<summary>

        /// This is called when the game should draw itself.

        ///</summary>

        ///<param name=”gameTime”>Provides a snapshot of timing values.</param>

        protected override void Draw(GameTime gameTime)

        {

            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

 

   

            base.Draw(gameTime);

        }

    }

}