Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

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Unity Game Development Workshop Sri Lanka.


Unity Workshop

Apple IOS Mobile Application Development Training at Infosoft Lanka.


Recently I did Apple IOS Mobile Application Development Training at Infosoft Lanka, Sri Lanka.

I covered Swift programming, Xcode IOS application development, UI and Unit testing topics at the training.

Apple IOS Application Development Topics-

https://uditha.wordpress.com/2016/09/26/apple-ios-application-development-course-sri-lanka/

Around 10 software developers attended 3 day training. It was held at Infosoft office at World Trade Center.

http://infosoft.lk/

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile  +94 0716092918

Android Mobile Application Development Workshop Sri Lanka.


android mobile app development

Event Timing: ( 9 a.m – 4 pm )

Agenda

Getting Started with Android Programming

What is Android?
Obtaining the Required Tools
Creating Your First Android Application
Anatomy of an Android Application

Activities, Fragments, and Intents

Understanding Activities
Linking Activities Using Intents
Fragments
Calling Built-In Applications Using Intents
Displaying Notifications

Getting to Know the Android User Interface

Understanding the Components of a Screen
Adapting to Display Orientation
Managing Changes to Screen Orientation

Data Persistence
Using JSON web service
Creating and Using Databases

Location-Based Services
Displaying Maps
Getting Location Data

Publishing Android Applications

Preparing for Publishing
Deploying APK Files
Admob Integration

Conducted by.

Uditha Bandara is a corporate trainer and a consultant specializing in Mobile Application development for Android and IOS. He was South East Asia’s First XNA/DirectX MVP (Most Valuable Professional). He has conducted sessions at events and conferences in Singapore, Hong Kong, Indonesia, Malaysia, Sri Lanka and India. –https://uditha.wordpress.com/

Feel free to contact us for any inquiries

Uditha Bandara – 0716092918
Register URL – https://goo.gl/aonUpn

Note: Bring your own Laptops with Android Studio installed (4GB RAM )

Cost- 6500 Rupees.

Android Authority Mobile Applications and Games Review.


anroid app

I had created this site for post Android and IOS app reviews.You can post your app based on the selected category and upload screenshots, videos and URL for Google play or Apple App store.

http://androidauthority.today/

 

CSR Racing 2 : Android Racing Game –

http://androidauthority.today/racing-games/csr-racing-2.html

 

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

Blocks Android Game Play Video.


screenshot

Offered By

Uditha Bandara

https://play.google.com/store/apps/details?id=com.uditha.blocks