Data Science Lecturing at Sri Lanka Institute of Information Technology (SLIIT).


Data Science Lecturing

Recently I had conducted Data Science Lecturing at Sri Lanka Institute of Information Technology for very first Data Science batch.  Lecturing was span across six week for 40 students covering following topics –

  • Introduction to Spyder IDE, Jupiter Notebook with Python basics
  • Azure Machine Learning
  • Python Data science libraries / Pandas /Scikit Learn
  • Introduction to tenser flow basics
  • Basic Neural Networks using tenser flow
  • CNN using tenser flow

Data Science Lecturing

Data Science Lecturing

Data Science Lecturing

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Azure Machine Learning Data Science Workshop at Jakarta, Indonesia [Event Update].


Azure Machine Learning

Recently I had conducted Azure Machine Learning workshop at Jakarta, in partnership with Algoritma Indonesia.  Around 10 attended the workshop. Employees from Telkomsel, Government Universities and few other companies attended the workshop.

Azure Machine Learning

Azure Machine Learning

Azure Machine Learning

Event Details-

https://uditha.wordpress.com/2018/08/02/azure-machine-learning-data-science-workshop-at-jakarta-indonesia-2/

Azure Machine Learning

Azure Machine Learning

Azure Machine Learning

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Singapore- 
+65 86738158

Sri Lanka- 
+94 716092918

Cloud Technology Workshop.


In this one day workshop students will learn how to design and develop services that access local and remote data from various cloud platforms. Students will also learn different technologies associated with Microsoft cloud, Amazon Web Services and IBM cloud.

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Overview of service and cloud technologies

· Key Components of Distributed Applications

· Data and Data Access Technologies

· Service Technologies

· Cloud Computing

Creating and consuming ASP.NET Web API services

· What are HTTP services?

· Creating an ASP.NET Web API service

· Handling HTTP requests and responses

· Hosting and consuming ASP.NET Web API services

Windows Azure Storage

· Introduction to Windows Azure Storage

· Windows Azure Blob Storage

· Windows Azure Table Storage

· Windows Azure Queue Storage

AN INTRODUCTION TO AMAZON WEB SERVICES

· A background of AWS and its needs

· The AWS Management Console

· AWS security measures

· AWS interaction through the SDK and IDE tools

· WORKING WITH AWS STORAGE SERVICES

· AWS storage options

· Working with Amazon EBS

· Working with AWS Glacier

MANAGED SERVICES AND THE DATABASES

· Amazon DynamoDB

· Amazon RDS Database

· tools and libraries DynamoDB local

AN INTRODUCTION TO IBM Cloud

· IBM Cloud technologies

· Management Console

· Security measures

· Cloud interaction through the SDK and IDE tools

· IBM Watson Studio

Conducted By-

Uditha Bandara  (MVP) is specializes in Microsoft  development , AI, Mobile App, Cloud and Software Testing technologies.  He is the South East Asia`s First XNA/DirectX MVP (Most Valuable Professional).  He had delivered sessions at various events and conferences in Hong Kong, Malaysia, Singapore, Indonesia, Sri Lanka and India. He has published several books, articles, tutorials, and demos on his  Blog – https://uditha.wordpress.com

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Unity Game Development Workshop Sri Lanka.


Unity Workshop

Machine Learning and AI Workshop at Singapore.


Machine Learning

Recently I had conducted Machine Learning and AI workshop at New Horizons Singapore. Around 10 attended the workshop. Employees from various IT companies and organizations attended the event.

Machine Learning  

ML Workshop

Topics covered at the workshop-

https://uditha.wordpress.com/2017/11/15/big-data-and-machine-learning-workshop-sri-lanka/

 

Xamarin Mobile Application Development for Android & IOS Training at Singapore.


Xamarin

Recently I did Xamarin Mobile Application Development training at Singapore.

I covered following topics at the training.

  • Xamarin for Mobile Development
  • Architecting Solutions for Cross-Platform Development
  • Building Windows Universal and Phone Applications
  • Android Development with Xamarin
  • IOS Development with Xamarin
  • Cross-Platform Development with Xamarin.Forms
  • Navigation
  • Data-Binding
  • Using Web Services
  • Deployment

Xamarin

Xamarin

Six Software developers from following companies attended 4 Days Xamarin training.

Xamarin

Sembcorp Industries Ltd

http://www.sembcorp.com/en/

Wee Guan Construction Pte Ltd

http://www.weeguan.com.sg/

Bossard Pte Ltd

https://www.bossard.com/en/company/singapore.aspx

ST Electronics

https://www.stengg.com/en/electronics/st-electronics-info-software-systems

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For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz