Microsoft DirectX Training Course.


DirectX12 

DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.

 

 

Course Outline

1. DIRECT 3D FOUNDATIONS

· Direct3D 12 Overview

· Textures Formats

· Depth Buffering

· Resources and Descriptors

· Multisampling in Direct3D

 

2. DirectX Graphics Infrastructure

· Checking Feature Support

· CPU/GPU Interaction

· The Command Queue and Command Lists

· CPU/GPU Synchronization

· Resource Transitions

· Multithreading with Commands

 

3. Initializing Direct3D

· Create the Device

· Create the Fence and Descriptor Sizes

· Create Command Queue and Command List

· Describe and Create the Swap Chain

· Create the Render Target View

· Create the Depth/Stencil Buffer and View

· Set the Viewport

 

4. Timing and Animation

· The Performance Timer

· Game Timer Class

· Time Elapsed Between Frames

· Total Time

· The Demo Application Framework

· D3DApp

 

5. The Rendering Pipeline

· The 3D Illusion

· Model Representation

· Basic Computer Color

· Color Operations

· Overview of the Rendering Pipeline

· The Input Assembler Stage

· Primitives with Adjacency

· Control Point Patch List

 

6. Drawing in Direct3D

· Vertices and Input Layouts

· Vertex Buffers

· Indices and Index Buffers

· Example Vertex Shader

· Input Layout Description and Input Signature Linking

· Example Pixel Shader

· Constant Buffers

7. Drawing in Direct 3D Part II

· Frame Resources

· Render Items

· Pass Constants

· Shape Geometry

· Generating a Cylinder Mesh

· Cylinder Side Geometry

· Cap Geometry

· Generating a Sphere Mesh

 

8. Lighting

· Light and Material Interaction

· Normal Vectors

· Computing Normal Vectors

· Transforming Normal Vectors

· Important Vectors in Lighting

· Lambert’s Cosine Law

· Diffuse Lighting

· Ambient Lighting

· Specular Lighting

 

9. Texturing

· Texture and Resource Recap

· Texture Coordinates

· Texture Data Sources

· DDS Overview

· Creating DDS Files

· Creating and Enabling a Texture

· Loading DDS Files

 

10. The Geometry Shader

· Programming Geometry Shaders

· Tree Billboards Demo

· Vertex Structure

· The HLSL File

· Alpha-to-Coverage

 

11. Normal Mapping

· Normal Maps

· Texture/Tangent Space

· Vertex Tangent Space

· Normal Mapping Shader Code

 

12. Windows Programming

· Events, the Message Queue, Messages, and the Message Loop

· Basic Windows Application

· Explaining the Basic Windows Application

· Includes, Global Variables, and Prototypes

· WinMain

· WNDCLASS and Registration

· Creating and Displaying the Window

· The Message Loop

· The Window Procedure

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Advertisements

Xamarin Mobile Application Development Training at IFS Colombo.


 

Recently I did Xamarin Mobile Application Development training at IFS Colombo.

I covered following topics at the training.

1. Xamarin for Mobile Development

2. Cross-Platform Development with Xamarin.Forms

3. Architecting Solutions for Cross-Platform Development

4. Xamarin Form User Interface

5. Xamarin. Essentials

6. Data-Binding

7. Customizing Xamarin Forms

8. Testing

9. Deployment

Six Software developers from IFS attended 3 days training.

https://www.ifsworld.com/ca/

About Microsoft Xamarin –

 

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

Big Data and Machine Learning Workshop at MAS Holdings Sri Lanka.


Recently I had conducted Big Data and Machine Learning workshop at MAS Bodyline Sri Lanka.  Around 30 attended the workshop. Employees from IT , Engineering and Production departments came to the workshop.

Topics covered at the workshop-

https://uditha.wordpress.com/2017/11/15/big-data-and-machine-learning-workshop-sri-lanka/

10 years of Blogging.


I started my blog in 2008. To share game development related articles.Later I shared web development and mobile app development related tutorials.
Right now it reached for 171,400 visitors across the world.
Majority of visitors came from following countries.

Blog post from January 2008-

https://uditha.wordpress.com/2008/01/

Big Data and Machine Learning Workshop Sri Lanka on 5th December 2017.


 

The main purpose of the workshop is to give students the ability to analyze and present data by using Azure Machine Learning, and to provide an introduction to the use of machine learning and big data.

Facebook URL

https://www.facebook.com/events/372664996519985/

Registration URL-

https://goo.gl/D6CsWH

 

Event Timing: December 5th 2017 ( 9 a.m – 4 pm )

Event Address:

NetAssist International
5th Floor ANC education ,310 R A De Mel Mw, Colombo 03

Contact us at +94 (071) 6092918
or
udithait@gmail.com

So far Registrations came from following companies and organizations.

One of the practical at the workshop – Automobile price prediction.
http://vehicalprice.azurewebsites.net/

How Uber is using driver selfies to enhance security, powered by Microsoft Cognitive Services ….

UNITY Game Development Workshop at SLTC.


Game Development workshop offers participants an exciting opportunity to learn modern game design and development skills needed in today’s growing interactive entertainment industry. Workshop uses the Unity, the most popular cross-platform game engine developed by Unity Technologies.

From conceptualization, to game play mechanics, artificial intelligence, design and production, participants will learn how to use and maximize the Unity game development environment to create powerful games for web, mobile, or console platforms.

WHAT WILL I LEARN?

  • Game Development & Getting to know Unity
  • Understanding Game Space & Scene
  • Scripting in C#
  • Game Physics
  • User Interface & GUI
  • Finishing Game Content

Date / Time-

Sunday, July 23 at 9 AM – 4 PM

At-

Sri Lanka Technological Campus

Trace Expert City,

Tripoli Market Square, Colombo 10

Sri Lanka.

Event Page-

https://www.facebook.com/events/315077352267888/

Register Now –

http://www.sltc.lk/index.php/2017/06/09/game-development-workshop/