React Native Mobile Application Development for Android & IOS Training at Singapore.


React Native

Recently I did React Native Mobile Application Development training at Singapore.

I covered following topics at the training.

  • Introduction
  • Back to JavaScript
  • Core components
  • Styling
  • Navigation
  • Lists
  • Cross Platform APIs
  • IOS specific APIs
  • Android specific APIs
  • Persistence
  • Animations
  • Working with HTTP, network requests
  • Data Architecture using Redux
  • Application Deployment

React Native

React Native

React Native

Five Software developers from CPF attended 3 Days React Native training.

CPF

Central Provident Fund, Singapore

https://www.cpf.gov.sg/

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

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React Native Mobile Application Development Training Course for Android & IOS.


react-native

 

Introduction

In this section, we make a brief introduction to React Native. We set up machines for all the people that haven’t done that yet. By the end, attendees can create a new project, run it and understand tools available.

– Describe React Native: – Philosophy

– Available platforms

– Available APIs

– Available components

– Bridge

– Prerequisites

– Installation review (show installation instructions)

– Create an app with `react-native init` (mention Expo and Create React Native App command)

– Use `react-native run-ios/android` to run the app

– Describe `react-native-packager`

– Demonstrate `Developer Menu`

– Small exercises to get people familiar

 

Back to JavaScript

In this section, we go through latest ES6/ES7 features that were added, like import / export syntax or fat arrow functions. We also cover basics of React (or just refresh them for people already experienced), like component lifecycle and/or JSX. All these are run and live tested on an app set up in the previous section.

– List all `ES6` and `ES7` features (one per slide, w/o going into details)

– Explain how the code is transpiled

– Explain JSX

– React Component lifecycle

– Open discussion about other features

– A couple of exercises to make everyone comfortable with React / JavaScript

 

Core components

In this section, we cover the basic components, like `<View />` & `<Touchable />`.

– Describe all core components and their `props`

– A couple of exercises based on default `init` template:

– Add few buttons and test out handlers (with `bind` preferably)

– Add a bunch of different `<View />`s

 

Styling

In this section, we, describe `StyleSheet` API, how it implements flexbox and how’s that different from CSS.

– Describe StyleSheet, what are available values, how it works

– Demonstrate `Flexbox`

– Mention that there are UI kits, but we are not going to use them as it’s too advanced for now

– Mention that there are cross-platform styling techniques, like styled-components one can use

– A bunch of exercises to get attendees more familiar with the styling, esp.:

– Flexbox and its properties – implement column/grid layout as presented on a slide

– <Text /> number of lines

 

Navigation

In this section, we demonstrate basic concepts of navigation. We also brief attendees into how’s JS navigation different from fully native one. We list available alternatives as well what we will use throughout today.

– List available navigation solutions

– Brief readers into the one that was selected

– Make them aware of the API and how to think of the route hierarchy

– A couple of exercises working on current `init` template, e.g convert app to a stack, so we can push a new route

 

Lists

In this section, we describe lists and why they are so important in React Native. We describe available alternatives and list how’s `<ScrollView />` different than `<FlatList /> (and <SectionList />)` and when to use each.

– List available scroll solutions

– Explain when to use each

– Describe performance optimizations

– Warn about common pitfalls / issues

– As a demo task, one can create a view that has a list of contacts and each of them can be tapped to move to a new screen (with details)

Cross Platform APIs

We will discuss and implement the most used React Native APIs that work cross platform

IOS specific APIs

We will discuss and implement the most used iOS specific React Native APIs

Android specific APIs

We will discuss and implement the most used Android specific React Native APIs

 

Persistence

In this section, we describe how persistence is done with React Native and how it can be achieved using other technologies.

– Demonstrate persistence using AsyncStorage

– Exercise attendees to persist stuff (literal, more advanced JSON)

– Demonstrate available APIs, like `multiSet` and when it’s better to use what – Mention other tools like `realm`

 

Animations

In this section, we will examine different approaches to animating elements within the app. Specifically, we will check `LayoutAnimation` API and the better – `Animated`. We will briefly talk about performance concerns as well.

– Introduce LayoutAnimation

– Challenge attendees with simple animations – Ask if they feel happy with it?

– Introduce `Animated` as a general solution to the problem

– Encourage them to animate few things on screen

– Perf. wise – mention native driver

 

Working with HTTP, network requests, and accessing restful services

 

Here we look at using both the fetch API as well as Axios for fetching and sending data, and using the returned data to update our application UI.

 

Data Architecture

In this section, we cover both MobX and Redux and talk about how and why they are useful in a React Native app

– Introduce Redux

– Set up a basic redux implementation

– Fetching data and updating our redux store

– Discuss other asynchronous libraries such as Saga and Redux Promise Middleware

 

Application Deployment

In this section, we discuss various settings and configurations that the developer must use and understand to deploy the app to both the Google Play store as well as the Apple App store.

 

For Training Requirement Contact-

udithamail@yahoo.com

udithait@gmail.com

training@bluechiptraining.biz

Mobile +94 0716092918

Blue Chip Training and Consulting Corporate Video.


 

Version 1.0 of the Blue Chip Training and Consulting Corporate Video

Unity Game Development Course Sri Lanka.


Unity Game Development course provides students with a dynamic opportunity to gain up-to-date game design , development skills and processes needed in today’s exciting interactive entertainment industry.

From conceptualization to game play mechanics and artificial intelligence, to design and production, students will learn how to use and maximize the Unity game development tool to create powerful games for web, mobile, or console.

 

Course Outline

Game Development & Getting to know Unity

· Unity Interface

· Integrating objects into Unity

· Prefabs & Components

· Textures & Models

· Planning your game

Understanding Game Space & Scene

· Understanding 3-D Space

· Manipulation of Objects

· Difference between local and global values

· Setting up the Camera

· Game Light

· Shader

Scripting in C#

· Variables data types and declaration

· If & Else Statements

· For Loops

· Unity Classes

· Inputs

· Animations

· Creating Player Movement

Game Physics

· Game Physics

· Collision and Trigger Detection

· Managing enemy unity

Weapons & Game Life

· Creating Weapon prefabs

· Weapon Scripts

· Shooting & Hitting enemies

· Scripting Game Life and Game Over

Creating Particle Systems & Special Effects

· Particle System

· Adding Particle system to Script

· Skybox

· Environment

User Interface & GUI

· Designing User Interface

· Scirpting GUI Interface

· Creating Main Menu

· Importance of Screen Flow & User Experience

Finishing Game Content

· Adding Audio Manager

· Adding Animations

· Saving and Loading Game

· Optimization for Tablets & Mobile

· Publishing Game

Course Project

Students will create their own personal game built on their imagination utilizing the techniques learn during the course.

 

By-
Uditha Bandara B.Sc(IT) is specializes in Microsoft XNA Game development for Windows Phone, Xbox 360, PC, and Zune.  He is the South East Asia`s First XNA/DirectX MVP (Most Valuable Professional).  He had delivered sessions at various events and conferences in Hong Kong, Malaysia, Singapore, Sri Lanka and India. He has published several books,articles, tutorials, and game demos on his XNA Game Development Blog –
https://uditha.wordpress.com


Duration – 30 hours

Contact    071-6092918
udithamail@yahoo.com

udithait@gmail.com

Apple IOS Training in Singapore.


Recently  i did Apple IOS Training at New Horizons , Singapore.

I covered following topics at the workshop.

 Getting Started With Xcode 7 and Swift 2
 Swift 2 Deep Dive Using Playgrounds
 Timers
 Tables
 Permanent Storage
 Web Content
 Animation
 Games
 Maps
 Geolocation
 Audio
 Core Data
 Advanced Web Content
 Json Data
 Webviews
 Games and Sprite Kit

Around 12 students attend that training.
It was target for software developers and university students.