Using Speech in XNA


 

Add System.speech dll as a reference

 

then add speech namespace

 

using System.Speech.Synthesis;

 

intilize the speech synthesiser

 

 

  SpeechSynthesizer mysyn=new SpeechSynthesizer();

 

 

use SpeakAsync() method in load grapic content

to play the speech

 

also you can use Speak() methord,but then

you could not abel to acess the application.

 

 protected override void LoadContent()

        {

            // Create a new SpriteBatch, which can be used to draw textures.

            spriteBatch = new SpriteBatch(GraphicsDevice);

            mysyn.SpeakAsync(“welcome to my game”);

      

 

            // TODO: use this.Content to load your game content here

        }

 

Also if you like to change the voice

you can use,

 

mysyn.SelectVoice(“Microsoft Sam”);

 

but you need to intall proper voice in the machine

 

 

full souce code

 

using System;

using System.Collections.Generic;

using Microsoft.Xna.Framework;

using Microsoft.Xna.Framework.Audio;

using Microsoft.Xna.Framework.Content;

using Microsoft.Xna.Framework.GamerServices;

using Microsoft.Xna.Framework.Graphics;

using Microsoft.Xna.Framework.Input;

using Microsoft.Xna.Framework.Net;

using Microsoft.Xna.Framework.Storage;

using System.Speech.Synthesis;

 

 

namespace WindowsGame3

{

    /// <summary>

    /// This is the main type for your game

    /// </summary>

    public class Game1 : Microsoft.Xna.Framework.Game

    {

        GraphicsDeviceManager graphics;

        SpriteBatch spriteBatch;

        SpeechSynthesizer mysyn=new SpeechSynthesizer();

 

        public Game1()

        {

            graphics = new GraphicsDeviceManager(this);

            Content.RootDirectory = “Content”;

        }

 

        /// <summary>

        /// Allows the game to perform any initialization it needs to before starting to run.

        /// This is where it can query for any required services and load any non-graphic

        /// related content.  Calling base.Initialize will enumerate through any components

        /// and initialize them as well.

        /// </summary>

        protected override void Initialize()

        {

            // TODO: Add your initialization logic here

 

            base.Initialize();

        }

 

        /// <summary>

        /// LoadContent will be called once per game and is the place to load

        /// all of your content.

        /// </summary>

        protected override void LoadContent()

        {

            // Create a new SpriteBatch, which can be used to draw textures.

            spriteBatch = new SpriteBatch(GraphicsDevice);

            mysyn.SpeakAsync(“welcome to my game”);

      

 

            // TODO: use this.Content to load your game content here

        }

 

        /// <summary>

        /// UnloadContent will be called once per game and is the place to unload

        /// all content.

        /// </summary>

        protected override void UnloadContent()

        {

            // TODO: Unload any non ContentManager content here

        }

 

        /// <summary>

        /// Allows the game to run logic such as updating the world,

        /// checking for collisions, gathering input, and playing audio.

        /// </summary>

        /// <param name=”gameTime”>Provides a snapshot of timing values.</param>

        protected override void Update(GameTime gameTime)

        {

            // Allows the game to exit

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)

                this.Exit();

 

            // TODO: Add your update logic here

 

            base.Update(gameTime);

        }

 

Download-

http://www.mediafire.com/?wtha100mte2

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