-you need to add the namespace;
using Microsoft.Xna.Framework.Media;
-Then create song object and
-load the mp3 file in load graphic content method
-use mediaplayer class to play the mp3
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Song mysong;
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
mysong = Content.Load<Song>(“a”);
MediaPlayer.Play(mysong);
}
full source code.
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Media;
namespace WindowsGame3
{
///<summary>
/// This is the main type for your game
///</summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Song mysong;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = “Content”;
}
///<summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
///</summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
///<summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
///</summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
mysong = Content.Load<Song>(“a”);
MediaPlayer.Play(mysong);
// TODO: use this.Content to load your game content here
}
///<summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
///</summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
///<summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
///</summary>
///<param name=”gameTime”>Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
///<summary>
/// This is called when the game should draw itself.
///</summary>
///<param name=”gameTime”>Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
base.Draw(gameTime);
}
}
}
Filed under: articals | Tagged: play mp3 xna |

[…] Uditha […]
Thanks man…
I’m participating of a XNA class here in Brazil and in xna 2 we couldn’t play a mp3…
Then i saw your post and now the games are making a good noise =)
Already bookmarked.
[]’s
[…] has created some handy XNA 3.0 examples over on their blog. From creating an MP3 player, a simple media application and even using speech in […]
FINALLY!!!! I’ve been looking for a simple solution to play songs in my games for so long now, I finally have SOMETHING that works!!
[…] : udhita Leave a […]
I found your XNA 3.0.. for playing mp3.
I try to use it in my game development since i am new bie on XNA. and it’s work. I transalte it in INDONESIA.
Actually I also interest on PhysX..
TQ
Awesome! thank you for sharing this. I’ve been trying to figure this out forever! 🙂
[…] несколько интересных примеров применения XNA 3.0: MP3-плеер, простое медиа-приложение и даже программу с […]
[…] несколько интересных примеров применения XNA 3.0: MP3-плеер, простое медиа-приложение и даже программу с […]
Here’s wishing you a very happy and prosperous new year !
But when u are playing a music, the game will stop it.