play mp3 in XNA 3.0


-you need to add the namespace;

 

using Microsoft.Xna.Framework.Media;

 

 

-Then create song object and

-load the mp3 file in load graphic content method

 

-use mediaplayer class to play the mp3

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  Song mysong;

 

  protected override void LoadContent()

        {

            // Create a new SpriteBatch, which can be used to draw textures.

            spriteBatch = new SpriteBatch(GraphicsDevice);

            mysong = Content.Load<Song>(“a”);

            MediaPlayer.Play(mysong);

       }

 

          

 

             

 

full source code.

 

using System;

using System.Collections.Generic;

using Microsoft.Xna.Framework;

using Microsoft.Xna.Framework.Audio;

using Microsoft.Xna.Framework.Content;

using Microsoft.Xna.Framework.GamerServices;

using Microsoft.Xna.Framework.Graphics;

using Microsoft.Xna.Framework.Input;

using Microsoft.Xna.Framework.Net;

using Microsoft.Xna.Framework.Storage;

using Microsoft.Xna.Framework.Media;

 

namespace WindowsGame3

{

    ///<summary>

    /// This is the main type for your game

    ///</summary>

    public class Game1 : Microsoft.Xna.Framework.Game

    {

        GraphicsDeviceManager graphics;

        SpriteBatch spriteBatch;

        Song mysong;

 

        public Game1()

        {

            graphics = new GraphicsDeviceManager(this);

            Content.RootDirectory = “Content”;

        }

 

        ///<summary>

        /// Allows the game to perform any initialization it needs to before starting to run.

        /// This is where it can query for any required services and load any non-graphic

        /// related content.  Calling base.Initialize will enumerate through any components

        /// and initialize them as well.

        ///</summary>

        protected override void Initialize()

        {

            // TODO: Add your initialization logic here

 

            base.Initialize();

        }

 

        ///<summary>

        /// LoadContent will be called once per game and is the place to load

        /// all of your content.

        ///</summary>

        protected override void LoadContent()

        {

            // Create a new SpriteBatch, which can be used to draw textures.

            spriteBatch = new SpriteBatch(GraphicsDevice);

            mysong = Content.Load<Song>(“a”);

            MediaPlayer.Play(mysong);

 

          

 

            // TODO: use this.Content to load your game content here

        }

 

        ///<summary>

        /// UnloadContent will be called once per game and is the place to unload

        /// all content.

        ///</summary>

        protected override void UnloadContent()

        {

            // TODO: Unload any non ContentManager content here

        }

 

        ///<summary>

        /// Allows the game to run logic such as updating the world,

        /// checking for collisions, gathering input, and playing audio.

        ///</summary>

        ///<param name=”gameTime”>Provides a snapshot of timing values.</param>

        protected override void Update(GameTime gameTime)

        {

            // Allows the game to exit

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)

                this.Exit();

 

            // TODO: Add your update logic here

 

            base.Update(gameTime);

        }

 

        ///<summary>

        /// This is called when the game should draw itself.

        ///</summary>

        ///<param name=”gameTime”>Provides a snapshot of timing values.</param>

        protected override void Draw(GameTime gameTime)

        {

            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

 

   

            base.Draw(gameTime);

        }

    }

}

 

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11 Responses

  1. Thanks man…

    I’m participating of a XNA class here in Brazil and in xna 2 we couldn’t play a mp3…

    Then i saw your post and now the games are making a good noise =)

    Already bookmarked.

    []’s

  2. […] has created some handy XNA 3.0 examples over on their blog.  From creating an MP3 player, a simple media application and even using speech in […]

  3. FINALLY!!!! I’ve been looking for a simple solution to play songs in my games for so long now, I finally have SOMETHING that works!!

  4. I found your XNA 3.0.. for playing mp3.
    I try to use it in my game development since i am new bie on XNA. and it’s work. I transalte it in INDONESIA.

    Actually I also interest on PhysX..

    TQ

  5. Awesome! thank you for sharing this. I’ve been trying to figure this out forever! 🙂

  6. […] несколько интересных примеров применения XNA 3.0: MP3-плеер, простое медиа-приложение и даже программу с […]

  7. […] несколько интересных примеров применения XNA 3.0: MP3-плеер, простое медиа-приложение и даже программу с […]

  8. Here’s wishing you a very happy and prosperous new year !

  9. But when u are playing a music, the game will stop it.

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